


Done was my first own map for the workshop.Buy Cities: Skylines key and immerse in a city-building and management simulation game of scale and size you’ve yet to witness! Experience the modern representation of a city building sim and go through the hardships and rewards of establishing, maintaining, and developing the colossal masterpiece of the new age. Then pulled the freeway, train, shipping and air connections, put raw materials and water sources in the map. Finally I was able to "let in the water". After a few tests with different shades of gray the result was finally perfect and I could draw the country borders with lines of trees. Then, adjusted with color correction to create a little more gray, so that landmass is closer to the sea. For this, I downloaded a blank map of Europe in black and white. I wanted a flat map that represented the exact outline of Europe.

The largest map that you can download at terrain.party is just 60km * 60km in the original. Heightmap of London The First Mapįor my first map, I took advantage of the optical nature of the heightmaps. Once you've imported the heightmap, you can smooth edges, beautify the map, upload to the workshop, become famous on the internet. The darker a spot on the heightmap, the deeper it will be later on the map. If one of these heightmaps is opened, it will be noted that these only consist of one square in grayscale. Then download the heightmaps and drag them into the heightmap folder, which you can open in the game via the editor. On the page terrain.party, a small blue grid, representing a complete map in Cities: Skylines, can be moved to the desired position. Step-by-step guide on importing real heightmaps. Elevation maps determine the profile of the map and form the first step to breathe life into your own map. If you want to reconstruct a real landscape, there is the possibility to import elevation maps. Mapping Once you've imported the heightmap, you can smooth edges, beautify the map, upload to the workshop, become famous on the internet. Probably the most tangible in the beginning is the Map Editor, because the tools needed are easily accessible and easy to use after a short retrieval. There's the possibility to give almost every object in Cities: Skylines a new look, or create it from scratch. The workshop can certainly serve as inspiration here. When the moment is reached, where it is no longer enough to fulfill the playful goal by stomping metropolises out of the ground, there is still the possibility to play around with the editor. The actual "challenge" of the gameplay has vanished.Ĭities: Skylines is luckily very rich of content, despite its small price. Most of the work is done, now it is just about the finishing touches. OverplayedĪfter hours of gameplay on the same map, all milestones are reached, it is really only about not trigger a complete street chaos, increase the population a final time by reworking the crowded street network, writing green numbers, you may be out of breath.

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The player-created maps that are in the workshop make up a large part of the additional free content for the game.
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Even after four years, the players are still incredibly active, especially in terms of workshop contribution.Įverything from mods to custom maps, complex intersections, to orginally remodeled vehicles and buildings can all be found here. Are you looking for variety in gameplay after many, many different cities? Try the map editor! Here you can create maps according to your own ideas and wishes.Ĭities: Skylines is a game that has revolutionized the genre city builder in general and has set new standards for the whole games industry.
